Land

Overall, the map in Paradise Wars is a large collection of islands. These islands consist of tiles, and individual islands are used as maps for the conquest game mode. There are land slot allocations within each expansion to the paradise world. These land slots can be used to passively earn cosmetic skins, rare cosmetic variants of cards, booster packs, and other redeemables. Land also allows you to breed some of the in-game-only generals.

Information on how to acquire the land will be released in the future.

Land types

  • Water - an unobtainable tile that can not be claimed/played on in conquest mode. This tile is designed to act as an obstacle.

  • Unpopulated land - These tiles are generic tiles. That can be fought for and occupied by players in conquest.

  • Towns - Towns are a form of rare tile that the player can occupy for greater rewards in conquest mode.

  • Cities - a rarer form of towns that have even higher reward payouts and also give the owner of the land outside of conquest the ability to breed-specific general types.

  • Citadels - Citadels are the rarest form of land tile, only a handful of these tiles exist and the owner of this tile receives a very small amount of tax from all earnings on every tile in conquest.

Land will have an upgrade feature where players can obtain structures to place on their land that increases in-game rewards from the tile. Because owners of the land itself, outside of battles, receive rewards based on the in-game winnings on that tile, rarer, more rewarding tiles will hold more value passively.

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